Monday, 16 July 2012

Update nr. 5: Back Fender

With this update the general shaping of the car is finished:

Now I will cut out the different parts of the car and begin adding detail to them.

Thank you for watching and hope to see you again for the next update.

Wednesday, 11 July 2012

Update nr. 4: Front

Got some work done on the model and here is the progress:

Thank you for watching :) Have a great day!

Monday, 2 July 2012

Update nr. 3: Wheel Rim

The wheel rim is not totally completed, but here is my progress so far:

Thank you for watching..

Tuesday, 26 June 2012

Update nr. 2: Roof and back side

Here comes the images that show how far I have progressed this week:

I am learning a lot just fidling around with the polygons, but there are some problems I presently do not know how to solve. The biggest problem is, that the model has a visible seem running along the middle of the car, and I do not know how to get rid of it. Anyone that has a suggestion?

Sunday, 17 June 2012

Update nr. 1: Hood and front side

This is what I managed to model this weekend:

Not much, but I had a lot of trouble getting the front of the hood to look right.

Please critique the work so far :)

Thursday, 14 June 2012

Setting up the blueprints:

Hello again.

Just wanted to show you some images of how I have set up the blueprints in 3DS max:

I found this video on YouTube which explains the process better than I can do it:

The car dimensions are as follows:

  • Length:  4 m 85 cm
  • Width:  1 m 64 cm
  • Height:  1 m 58 cm
  • Wheelbase:  2 m 88 cm

I will for the first time trye to make a high polygon model and then bake the texture onto a low polygon model. A bit of an overkill when all I need is a diffuse map, but I need the experience of how to do a next generation 3D model workflow.

Also the dimensions set up in 3DS max are 10 times larger than real life, which means the car will be 10 times larger. This is how I have been told, that 1c Maddox games whants the models, if they have to put them into the game engine.

Nothing very exciting yet, but I hope to get some modeling done this weekend, so tune in later for an update.

Thursday, 7 June 2012

Hello everyone!!

And welcome to my site!

This is to be my first entry on my new blog. Here I will display my work in progress on various 3D models, which hopefully one day will appear in the flightsimulator called IL-2 Sturmovik: Cliffs of Dover.

The first 3D model that I will tackle is the Peugeot 402 B.
I will start by showing You some pictures and a blueprint of the car, so that You will get an idea of what I am about to build. Here goes:

I am aiming for a triangel count of about 5.000 and the model is to use a 1024*1024 diffuse texture map.

Hope to have You hanging around and please critic or comment on the posts.

Best regards